Monday 25 November 2013

D1

Evaluation of the BIO Shock pitch and my pitch


Bio Shock Pitch

http://www.scribd.com/doc/32211144/Bioshock-Pitch-Document

This pitch used background images that are relevant to the game which are different throughout the document. The background image however because of its colour the text which goes over the darker part of the image is harder to read.

The document uses the first page to show what game they are doing and to show what it is like. This also gives an interesting start to the document too.

 The document uses screenshots to give examples of in game scenery, gameplay, graphics, objects and other things that are relevant. The screenshots also help split up the page so that there isn't loads of text to read.

Fonts are used in the document but they are used to highlight sub headings, main text and titles. The font is used to structure the document and not to make it look pretty. The same font is used for all subheadings. The same font is used for all main headings and the same font is used for all paragraphs.

Bullet points are used in the document to help just split and structure the text. Bullet points are also used to help explain some key features in the document. This would allow the reader to understand some of the features.

My pitch

https://drive.google.com/file/d/0B9sBbAgbLMljOWV0djFRYzVCME0/edit?usp=sharing

My pitch consists of images that relate to the topic on the screen. Each slide was consistent so it wasn't confusing and also this makes each slide easier to understand as the layout stayed the same. The colour scheme was related to the game and wasn't making the text unreadable.

A lot of the information came from me rather than the slide so each slide didn't contain large amount of text or paragraphs but instead quick bullets points to help the audience follow for what I am talking about but to also act as reminders for what I am doing for that slide. Each slide didn't have any animation as this will make the presentation un professional but also not contain any annoying animation that will slow you down or make each bullet seem childish.

I got a merit for my pitch. This is due to the interaction model being wrong and as I didn't quite understand it. I meant to say the interaction model will be that you are controlling the avatar (the mech) and not the mech is the model and so on.